Bushido means in translation something like ‚way of the warrior‘. It’s a code (basic rule of behaviour) for samurai. We are getting from brief prologue to the game itself which supports sixteen colours and sound from PC speaker.
If even this haven’t amazed you believe that we are not done yet. After prologue itself, when a company introduces with it’s product, something like movie trailer comes up which shows you part from the game. After it you’ll get to the brief menu. There you can find Demo, Difficulty and Level. Demo is clear to everyone – here is going on demo exhibition which you’ve seen in the beginning. Difficulty for setting up number of enemies at each level and their agility. But I recommend you to set the easiest one so far for try. Don’t despair if you die immediately. It takes a time to get it in hands. Tha last thing in the menu is choosing of level. You can choose among five levels by another name five maps. Combat system is quite revolucionary and it’s weird, why another projects didn’t at least try to draw near to it. Who thinks, that slowing of time is invention of these years, is badly mistaken. In Bushido you can in different situations slow down the time and strike to opponent a deadly punch.
I won’t tell more, but one thing is sure – a sequel would have burst the Mortal Combat series.
Author:
Tom_as